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My Games

Throughout my time at Rubika, I’ve worked on a variety of game projects that reflect my skills in game art, design, and development.
Below is a curated collection of my work—

Feel free to explore and check them out!

Blitz Boom

Blitz Boom is a high-speed, explosion-fueled racing game where players dodge chaos and race for the top spot. As both Game Artist and Programmer, I designed vehicles and environments, handled 3D modeling, texturing, and concept art, and built the online multiplayer system—including the lobby and character selection—despite limited programming experience. This final-year project pushed my limits and became one of my most rewarding challenges.

The Green Life

​The Green Life is a serious game created to educate young students about global warming and how small everyday actions can make a difference. Developed for the UNESCO Games for Change Game Jam in October 2024 at Rubika Pune, it was selected as a finalist and received a certificate of recognition. I served as Project Manager and Art Lead, working with a talented team of second-year juniors to bring the project to life.

Tantric Raja

Tantric Raja is a fast-paced action shooter set in the eerie Shrapit Haveli, where players wield supernatural powers to consume souls and launch devastating attacks. As my second-year final jury project, I served as Project Manager, Character Designer, Environment Artist, Animator, VFX Artist, and Lighting Artist. With its unique art style and gripping gameplay, it became a playtester favorite and one of my most enjoyable projects to work on.

DARLA

Darla is a 2D adventure game where a rescue mission turns into a survival quest. Players follow Frank on a perilous journey through a harsh, atmospheric world as he faces off against the relentless DARLA to save his beloved.As Game Artist, World Builder, and Story Writer, I helped craft an immersive world with a distinct art style—my first deep dive into 2D game development, environment design, and narrative building.

The Dew Drop

Dew Drop is a 3D hypercasual mobile game where players control a falling dew drop, dodging obstacles to survive the descent. After a while, the drop transforms into a slug-like creature, shifting the gameplay into a new, unfamiliar world.

As my first 3D game project in the first year, it was one of my favorite experiences—teaching me the fundamentals of 3D game development and creative problem-solving.

Dew Drop Poster Pic.png
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